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TWEAK: There is now a config option to disable player to player werewolf infections: B:AllowPlayerToPlayerWolfInfection. TWEAK: Added a configuration option to increase Spirit spawn rates. TWEAK: Werewolf silver weapon detection should now support a few more silver types from other mods. TWEAK: Village guards and witch hunters are now immune to arrows from village guards. TWEAK: Lowered the priority of the hotbar drawing so other mods have a chance to draw their stuff before Witchery vampire code takes over. This cooldown will only take effect if more than one player is in the world at a time. By default this is zero but may be increased up to 3600 (1 hour). TWEAK: Added a config option I:RiteOfEclipseCooldownInSecs that will set the minimum number of seconds allowed in a world between activations of a Rite of Total Eclipse. NEW: Summon Reflection Demon, use a mirror in a circle rite to summon one of these odd creatures. Animal Replusion will untame tamed creatures (not tamed by the drinker) and cause animals to run away. Drinking the Animal Attraction will instantly tame untamed creatures in a wide area, and all animals will try to approach the drinker. NEW: Heart of Gold, dropped from the Fairest of NPCs, used to add animal attraction or animal repulsion effects to a brew in the cauldron. NEW: Use opposite facing mirrors (that have had their demon slain), to teleport between them (over a maximum of 16 blocks), or teleport up or down up to 16 blocks with mirrors above each other with the same facing. NEW: Reflection demon, mirrors the player. Throwing this sphere will create a duplicate of the bound player and cause mobs currently targeting the player to target that instead. NEW: Create a Duplication Grenade by using a Quartz Sphere on a mirror containing a demon to charge it with the players reflection (assuming enough altar power is available). Use the config options: B:AllowChatMasquerading and B:AllowNameplateMasquerading to control these two aspects of this power. Brews of Revealing can also remove this effect. Using an empty taglock kit (or the players own taglock) can be used to turn back to normal (this does not need altar power). NEW: using "/chant mirror mirror send me home" may get you out of a stuck place in a mirror NEW: Placing a mirror on the wall when in a mirror may need altar power to get working (until both sides of the gap have mirrors on them) NEW: Using the Taglock kit of another player on a mirror containing a demon will allow the player to change their looks (skin) to that of the other player if there is altar power available. NEW: Walk into the mirror to enter it, beware the demonic creature inside (defeat it to take control of the inners of the mirror, although the mirror will then no longer be able to talk to you, or do other reflection magic). NEW: Magic mirrors remember who walk past them, and will tell when asked. 0.24.0 (1.7.10 download) NEW: Magic Mirror, made by binding a demon to the mirror with a circle magic rite, activate it to find the fairest in the land, the fairest may not be the player but rather another NPC (leaving only one way to become the fairest).
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